Lexicon

Abject
Accretion
Actant
Aeration
Aerobic
Algae-boosted
Animal
Anthropomorphism
Anti-Continuous Construction
Apocalypse
Aquaculture
Aquanaut
Ark
Artificial Intelligence
Autopoiesis
Assemblages
Asymmetry
Atrophy
Attraction
Autarchy
Automata
Automation
Autosymbiosis
Bambassador
Bathyscaphe
Bioconurbation
Biomedia
Bionics
Biosphere
Biotechnique
By-product
Capacity
Actant
Coisolation
Composting
Conservative Surgery
Consumer Envelope
Consumption
Continuous Construction
Conurbation
Correalism
Cultural_Memory
Cybernetics
Cybertecture
Cyborg
Dispositif
Diving Saucer
Dross
Earthship
Ecocatastrophe
Effluvium
Egosphere
End-use
Entanglement
Eutopia
Feedback
Foam
Folk
Gadget
Garbage House
Green Cyborg
Heuristic
Hoard
Holism
Homogenization of Desire
Hostile
Human Affect
Hybridized Folk
Hydroponic
Hyper-Materialism
Information Economy
Inner Space
Interama
Intra-Uterine
Maque
Megalopolis
Min-use
Mobility
Monorail
Multi-Hinge
Non-Design
Oceanaut
Oppositional Consciousness
Organic
Ouroboros
Panarchy
Parasite
Perceived Continuation
Permanence
Place
Prototype
Post-Animal
Reclamation
RI: Data Farms
RI: Garbage and Animals
RI:Shipbreaking
RI: Toxic Sublime
Sampling
Scale
Sensing Structure
Simulacrum
Simulation
Soft Energy
Spaceship Earth
Submersible
Superwindow
Symbiosis
Synthetic Environment
Technocratic
Technological Heredity
Technological Sublime
Telechirics
The Sublime
Thermal Panel
Actant
Thing-Power
Thinking Machines
Tool
Toxic Withdrawal
Turbulence
UV-Transparent Film
Vibrant Matter
Waste
Work

Information Economy

Information Economy (n.) Information Economy is a post-industrial economy with an economy based on an emphasis on information. This idea flourished as information technology developed. There is less of an emphasis on the object (art) than the information conveyed by it. An object is the tangible result at the end of the system, whereas the information is an intangible open continuing system that continues to spread and influence through networks. 1 Information is the currency to this world where it is the dominant force in terms of decision making and design. This idea of the informational economy is very prominent in our current culture, as we are dependent on the network we establish and the information shared through it. Project Seek designed by Nicholas Negroponte served as a testbed for an “Intelligent Environment” 2. Intelligent environment is when the environment or setting one lives in is dictated by the information the governing being has to control almost anything. The gerbils in the box were controlled by the AI with a mechanized arm. The AI would gather information on how the cubes were affected by the gerbils’ movements and rearranged them to create more interaction between the cubes and the gerbils.

1. Ursula Anna Frohne, “American Art under the Impact of New Media Culture” in American Art, Vol.27, No.2(Summer 2013), pp.41.
2. Ibid.