Lexicon

Abject
Accretion
Actant
Aeration
Aerobic
Algae-boosted
Animal
Anthropomorphism
Anti-Continuous Construction
Apocalypse
Aquaculture
Aquanaut
Ark
Artificial Intelligence
Autopoiesis
Assemblages
Asymmetry
Atrophy
Attraction
Autarchy
Automata
Automation
Autosymbiosis
Bambassador
Bathyscaphe
Bioconurbation
Biomedia
Bionics
Biosphere
Biotechnique
By-product
Capacity
Actant
Coisolation
Composting
Conservative Surgery
Consumer Envelope
Consumption
Continuous Construction
Conurbation
Correalism
Cultural_Memory
Cybernetics
Cybertecture
Cyborg
Dispositif
Diving Saucer
Dross
Earthship
Ecocatastrophe
Effluvium
Egosphere
End-use
Entanglement
Eutopia
Feedback
Foam
Folk
Gadget
Garbage House
Green Cyborg
Heuristic
Hoard
Holism
Homogenization of Desire
Hostile
Human Affect
Hybridized Folk
Hydroponic
Hyper-Materialism
Information Economy
Inner Space
Interama
Intra-Uterine
Maque
Megalopolis
Min-use
Mobility
Monorail
Multi-Hinge
Non-Design
Oceanaut
Oppositional Consciousness
Organic
Ouroboros
Panarchy
Parasite
Perceived Continuation
Permanence
Place
Prototype
Post-Animal
Reclamation
RI: Data Farms
RI: Garbage and Animals
RI:Shipbreaking
RI: Toxic Sublime
Sampling
Scale
Sensing Structure
Simulacrum
Simulation
Soft Energy
Spaceship Earth
Submersible
Superwindow
Symbiosis
Synthetic Environment
Technocratic
Technological Heredity
Technological Sublime
Telechirics
The Sublime
Thermal Panel
Actant
Thing-Power
Thinking Machines
Tool
Toxic Withdrawal
Turbulence
UV-Transparent Film
Vibrant Matter
Waste
Work

Gadget

Gadget (n.) The word “Gadget” is a small mechanical or electronic device with a practical use but often thought of as a novelty.1 Commissioned by the Daily Mail for its Jubilee Ideal Home Exhibition, Alison and Peter Smithson’s House of the Future was displayed in London for 25 days in March, 1956. Fully equipped with numerous new gadgets, including “self-washing glass walls, easy-to-clean rounded corners, a self-cleaning bath and a shower with integrated hot air”2, the House of the Future was considered to be a probable design for living of 1981. One has to admit that, Alison and Peter Smithson's application of technology for everyday living radically shifted the architectural direction in the following decades. However, compared to Graham Caine’s Eco-House or Jacques-Yves Cousteau’s Conshelf, the House of the Future tended to offer delightful convenience by a large amount of gadgets, rather than assisting with the demanding aspects of housework, core services or maintenance3. It is controversial that in term of the space distribution, the House of the Future is understood as a bunker intending to survive in an isolated environment, however, when it comes to the utilization of the gadgets, it is marked as a transient house.

1. Merriam-Webster Dictionary.
2. Wally Smith, Hannah Lewi, “The Magic Of Machines In The House.” The Journal of Architecture, Vol.13, No.5 (October 2008), p 648.
3. Wally Smith, Hannah Lewi, “The Magic Of Machines In The House.” The Journal of Architecture, Vol.13, No.5 (October 2008), p 635.