ARC550 Advanced Computer Applications in Architecture

Lecture Notes

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Friday   April 26, 2002: Form·Z Lights, terrain modeling
Notes by Allen Williams:

4/26/02

  • Lights
    • Point light.
      • An important thing to remember when dealing with point lights is to make sure the radius of the point light so that it is large enough to strike the associated surfaces.
    • Light glow
      • With this option off, only the faces which the light strikes are lit.  With is activated, the ‘space’ which the light passes through it illuminated.  This mimics atmospheric effects.
      • Glow options-adjusts the intensity of the glow.  As it approaches 100% the glow region begins to create a zone of color equal to the color of the light source.
    • If one desires a light similar to a ‘real’ light source, that is one wishes to have an object illuminated, it is easier to make an object light instead of placing a point light inside a glass object.
      • To do this, pre-pick an object, select a light in the light pallet by double clicking, then select object light as the light type.  The result will be an object that glows.
    • Night images.
      • Set the background color to black, turn off the sun, allowing the placed light sources to illuminate the object.
      • If desired, reduce the ambient light level.
    • To place the sun in an accurate location.
      • Double click on the light source declared as the sun.
      • Select 'choose sun location'.
      • Select the city desired, or input the specific month, day, time, and global location.
      • Note:  north is assumed to be the positive x-axis.
  • Terrain Modeling.
    • To create a terrain model, one needs 1) site contours and 2) a site limit, which must be one closed line which defines the region to be modeled.
    • Works best if these two items are on two separate layers (for selection purposes).
    • Contours must pass entirely through the site.  (Although one which is inside the site limit, but is closed is fine).
    • Incomplete lines are not acceptable.
    • One can obtain contours by tracing underlays, or importing data from a surveyor.
    • There are three types of models:

 

Mesh, stepped, and triangulated.

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