| Notes
by Allen Williams: 4/26/02
- Lights
- Point light.
- An important thing to remember when dealing
with point lights is to make sure the radius of the point light so that it is large enough
to strike the associated surfaces.
- Light glow
- With this option off, only the faces which the
light strikes are lit. With is
activated, the space which the light passes through it illuminated. This mimics atmospheric effects.
- Glow options-adjusts the intensity of the glow. As it approaches 100% the glow region begins to
create a zone of color equal to the color of the light source.
- If one desires a light similar to a
real light source, that is one wishes to have an object illuminated, it is
easier to make an object light instead of placing a point light inside a glass object.
- To do this, pre-pick an object, select a light
in the light pallet by double clicking, then select object light as the light type. The result will be an object that glows.
- Night images.
- Set the background color to black, turn off the
sun, allowing the placed light sources to illuminate the object.
- If desired, reduce the ambient light level.
- To place the sun in an accurate location.
- Double click on the light source declared as
the sun.
- Select 'choose sun location'.
- Select the city desired, or input the specific
month, day, time, and global location.
- Note: north
is assumed to be the positive x-axis.
- Terrain Modeling.
- To create a terrain model, one needs 1) site
contours and 2) a site limit, which must be one closed line which defines the region to be
modeled.
- Works best if these two items are on two
separate layers (for selection purposes).
- Contours must pass entirely through the site. (Although one which is inside the site limit, but
is closed is fine).
- Incomplete lines are not acceptable.
- One can obtain contours by tracing underlays,
or importing data from a surveyor.
- There are three types of models:
Mesh, stepped, and triangulated. |