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| ARC550 Advanced Computer Applications in Architecture Lecture Notes |
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| Wednesday
February 27, 2002: Form·Z Intro |
2/27/02 Notes by Allen Williams:
- Basic concepts of 3-D modeling
- Coordinate system-a global constant / Cartesian referencing
system
- Primitive-in computer graphics, this is an image element,
such as a square, a cube, a sphere, a torrus, or a pyramid for example, from which more
complicated forms can be constructed. They can be thought of as forms whose basic
characteristics are well defined.
- Basic organizational strategy
- I-node-the starting point of a line
- J-node-ending point of a line
- Points are stored in a database on the basis of each their
x,y, and z coordinates.
- There can then be a second database that contains a list of
lines in a given file. (These lines are defined by the points in the previously mentioned
database). This forms the foundation of the relational database.
- Topology-a branch of math concerned with properties of
geometric configurations (such as sets of points) that are unaltered by elastic
deformations (such as stretching or twisting) that are homomorphisms.
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Moving
on to Form· Z
- Basic discussion of menu items
- Availability of both modeling and drafting windows (3-D
versus 2-D).
- One can cross-reference the other by copying and pasting.
- Copying from the modeling environment to the drafting
environment causes the 3-D information to be dropped, thus flattening the model into a 2-D
image.
- One can import various file types into Form· Z.
- .dwgs from AutoCAD.
- Raster images (.jpgs).
- Under the Edit menu:
- One can undo commands.
- This causes the contents of the database to be altered,
therefore, commands such as zooming in or out, or panning cannot be undone, because such
commands do not affect the database.
- One can "grab" an image.
- This copies data selected by the user that exists in VRAM,
and saves it to RAM.
- One can choose to view ghosted objects.
- On the screen, the user views ghosted objects as being
grayed. They are seen, but cannot be altered. So, the data which describes the ghosted
object is in the database still, however, it is currently unalterable.
- By choosing "clear all ghosted" those objects that
are ghosted are removed from the database.
- Heights.
- One can choose a set height that a 3-D object will take, or
can graphically input or physically type in the desired height.
- One complication of interacting within a 3-D modeling
environment is communicating to the computer where in the world (literally) the mouse is
pointing.
- This can easily be done with specifying the reference plain
on which the user is operating.
- View.
- This helps the user determine how he / she wants or view the
model.
- One can choose angle; such as 30 degrees, front, side, or
top for example.
- This can be very convenient in choosing the most helpful
angle to interact with a model.
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