ARC550 Advanced Computer Applications in Architecture

Lecture Notes

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Monday January 28, 2002: Graphic computing
  • monitor, display
  • CRT
  • Picture element, pixel
  • Resolution
  • Refresh rate
  • XY coordinate system
  • Raster
  • VRAM
  • Graphics accelerator
  • Video bus
  • Bitmap
  • Bitmap file formats
  • There are two types of displays:
        • Cathode Ray Tube (crt)
          • The inside of the screen is coat with a layer of phosphorus.
          • In the rear of the screen is the "Gun".
            • The gun emits cathode rays (electrons), and is aimed by magnets located in the rear of the screen.
            • The gun fires from left to right, starting at the top left, and works its way down to the bottom right.
          • When the cathode rays hit the phosphorus, various colors of light are emitted.
          • There is a metal screen on the other side of the phosphorus that results in a more exact region for the cathode ray to hit.
        • Flat screen
          • Wire grids are sandwiched between thin layers of glass.
          • The wires act as pathways for electric current to pass.
          • When current is passed along these wires, when current is sent along intersecting wires, at the point where they intersect, the pixel is activated.
        • Pixel- contraction between picture element. (The dots on the screen).
        • When screen dimensions are given, they refer to the diagonal screen measurement.
          • Note: be aware of dimension given; viewable area, or actual area.
        • Resolution-number of pixels across by number of pixels down.
        • The size of the pixel itself can vary.
          • Smaller value is better.
        • Refresh rate-number of times the gun make one complete pass per second.
          • Measured in Hz
          • Today’s screen have refresh rates around 85 Hz, well above the rage in which "screen flicker" is noticeable. (While this value varies, it is somewhere in the rage of 60-65 Hz).
          • Note: flat screens do not have refresh rates.
      • Black and white screens
        • Each pixel has two options: light emitting or non-light emitting.
          • This, like everything in binary, is represented by 1’s and 0’s: yes and no respectively.
            • If you recall, a 1 is communicated to the computer with the presence of an electrical impulse; and a 0 with the absence of an electrical impulse.
          • So with black and white screens, a 0 translates to off (the gun is not fired at that pixel) or a 1, (the gun is fired at that pixel).
      • Color screens
        • All colors on the screen are created by the use of three colors: red, green, and blue. (RGB)
          • So with color screens, each pixel is composed of a three smaller pixels, one of each of the above mentioned colors.
          • Now that each pixel’s color is created by the use of three colors, three separate guns are needed.
            • To produce the colors the eye perceives, the RGB colors are used in various intensities.
          • So now three bits are needed to represent one pixel.
        • With color screens, there is a huge jump in the amount of data needed to represent an image to be displayed, as compared with a black and white screens. To help the computer handle this increased data:
          • Video bus (so the system bus will not be bogged down).
          • VRAM (video RAM)
          • Some computers even have a second chip just for processing video.
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Last update: November 09, 2003. Copyright © 2003 Bruce M. Coleman
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