|
|
| ARC550 Advanced Computer Applications in Architecture Assignment 3: MODEL 2, The Blue House, Issued
Monday March 18, 2002, Due 11:45am Friday March 22, 2002 |
Return
to course home page.
|
 |
| Data generation and manipulation: This modeling exercise is intended to be very simple. It should only take a few
minutes to complete. If you find that it is taking longer than one hour, stop! |
SET UP:
For this exercise, set the Snap to On (the default). The default increment for snap is
2'-0" which is fine for this exercise.
To do this click on the Grid icon:  |
This will bring up a dialogue box with the grid snap values: |
SETTING ORTHO
You may also wish to turn on the Ortho setting, which constrains all segments to be
perpendicular to the cardinal axis. To do this click on the Ortho icon and the click on
the Ortho button:
|
The final product here will be one file, titled youruserid.550.assignment3.fmz
(formz will automatically add the .fmz to the filename).
When performing the Boolean operations do not change the default for retaining
objects as "ghosted". In other words, we want to be able to see all the objects
that have been ghosted. |
| TO DO: Generate a model that
has the following elements:
- A blue volume, 22' wide, 36' long, 12' high.
- Within the blue volume generate one "room" that is
14' x 14' x 10' with gray sides.
- Within the same blue volume generate another room that is
cylindrical, 10' in diameter and 8' high, also with gray walls.
- Within the same blue volume generate one additional room
whose dimension, configuration and color you determine.
- Generate at least one door that connects the exterior to the
large room.
- Generate a door that connects each of the interior rooms.
- Generate a window for each room
- Generate two skylight openings, one for the large room, one
for the cylindrical room.
- Place the entire volume on a gray base or ground that is 4'
thick, meaning its height is -4'-0".
- Set five views (two axonometrics and three perspectives).
|
NOTES::
- There is no specified arrangement of the rooms.
- Be sure that the object names reflect the type of object,
such as "room 1", "door1", etc. You may think this strange since
almost all of the operations here are subtractive which means that the objects used to
define the spaces will become ghosted. None the less these names will still be attached to
the ghosted objects and will help to keep track of what is what in the model.
- Be sure that the views are named.
- Be sure that the file is properly named.
In evaluating this exercise, all points listed above will
be taken into consideration. |
TIPS:
- Note that it may be easier to generate the rooms outside the
volume and then move them inside it. The method is up to you.
- The skylights are most easily made by first producing an
element that is much taller than the blue volume itself.
- When rendered in RenderZone, the model should look something
like the image below: You do not need to worry about rendering the image. This is not
about the image. It is about constructing the model.
- Be sure that the file is emailed to me or saved onto your
zip disk. If you save it on a zip disk be sure you have a copy somewhere secure, never on
a local hard drive (unless, of course, you are working on your own machine).
- If you turn in a zip disk be sure that the zip disk has a
label on it with your name on it.
- Be sure that the only files on the zip disk in the ones
belonging to this course.
|
| The final model might look something like this: [ Click on the image for a larger image. ] |
 |
| A wireframe view showing the ghosted elements might look something like this: [ Click on the image for a larger image. ] |

|